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Unlike other massively multiplayer online role-playing games (or MMORPG, if you prefer), Asheron's Call takes a more holistic approach to game design. In the arena of character generation, rather than simply choosing a character class such as warrior or wizard, characters are designed based on the spending of skill points. If you want to play as a wizard that also dabbles in swordplay, Asheron's Call lets you make that decision. And unlike other MMORPGs available today, Asheron's Call offers a seamless world that avoids the lengthy halts whenever an entire new area is downloaded to the player's local computer. The game achieves this by performing constant smaller downloads behind the scenes. The only noticeable load times occur when you actually delve into a dungeon.
These and other innovations--such as an intriguing combat system that involves choosing specific hit locations (which vary from opponent to opponent), a multicomponent spell fabrication system, and extensive character appearance possibilities numbering in the hundreds--make Asheron's Call an enjoyable and new experience for all.
One specific innovation merits special mention--the practice of allegiances. Any MMOPRG will be a bit confusing to new players upon their arrival, regardless of whether they have played games of this genre or not. Usually, with polite persistence, new players can discover what they need to know from the more experienced players. Asheron's Call has taken this fact of virtual life and incorporated it into the game through allegiances. An established character will offer to become a "patron" of another, resulting in a formal relationship in which the elder gives assistance, and perhaps some equipment, while the "vassal" is obligated to perform certain services. The vassal can in turn become a patron down the road, thus bringing a full feudal flavor to the game.
Depending on the number of vassals a patron has, he or she can even gain title and access to equipment he or she could not have had otherwise. This means a multitude of players will look to assist new arrivals, and, as either side can end the allegiance, be responsible to uphold their ends of the bargain.
Oddly, unlike in other MMORPGs, your sword and sorcery alter ego on Dereth must be human (though you may select from three different ethnicities). For those wishing to play elves or ogres, other games of this genre are better suited. Again we see this lack of diversity in character roles. While you can spend character points to increase skills typical for rogues, warriors, priests, or wizards, these are the limit of your choices. Those who wish to assume the role of other fantasy staples, such as that of a necromancer or bard, need to look elsewhere.
But for those who prefer in-depth detail over archetypal breadth, or for those who don't care and just like the idea of adventuring in a world with thousands of other online colleagues, Asheron's Call is a call worth answering. --Brus Wasson
| PLATFORM: | Windows 95, Windows 98, Windows Me |
| CATEGORY: | Software |
| MANUFACTURER: | Microsoft |
| ESRB RATING: | Teen |
| TYPE: | Fantasy (FRPG), Online, Massively Multiplayer, Asherons, Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 093007466900 |
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Customer Reviews of Asheron's Call
Huge World, Much Variety As this is the first online RPG that I've tried, I must say that I am fully impressed. It was a toss-up for me between Asheron's Call and Everquest. After trying the beta of AC, I was hooked. I'm using a P200 with 32MB of RAM and a 56K modem, and the game world runs quite smoothly, but sometimes gets bogged down with lag.
The world is literally 25 miles by 25 miles. It took me 2 hours to run from Yanshi to Cragstone! The fighting system is quite sophisticated, with multiple attack heights, speeds, and power. I find the magic system challenging and fun, because it's up to the player to discover the formulas to all of the magic spells. The social system is quite complex--you can swear allegiance to another player, and other players can swear allegiance to you, forming a social pyramid.
The character system is skill-based, and skills are raised through practice or by allocating experience points to them. Thus, players can customize characters to a very deep degree.
There are no 'zones'; it's one long, continuous world. Dungeons, ruins, caves, and other areas are varied, and challenge low, medium, and high level characters alike.
This game has kept me playing for hours on end, and I still haven't discovered more than a small part. Highly recommended!
BEST RPG EVER
This is absolutely the best RPG on the computer that I have ever seen. It has a huge world that takes many hours to cross. There are 1700!!!!!!!different spells. There are many different varieties of monsters that range from rabbits to supernatural beings to battle that give you experience points to grow levels. There are many different weapons and kinds of armour. There are many different fields of weapons to specialize in and many different technologies. Asheron's Call also allows you to make allies to help you and most everyone is nice. It has an excellent system of dying and coming back to life. You also have to make your character more powerful by gaining life and stamina. Asheron's Call has an excellent system of money that is really easy to deal with. There are many quests and challenges to conquer. Though no one has ever beaten it it is not impossible, it is still up for grabs. There is also a lot to still be discovered about the game, who knows what those darn programmers have added in. It does have a ten dollar a month fee, but is well worth it. So enter Dereth at your own risk; HAPPY HUNTING!!!!
Its a bunch of fun.
This is game is pure fun. Its addictive. Im not writing much because i just got odne writing why not to buy ac2. Not kidding. Look for my other post for alot of info on ac1. Its under ac2 reveiws. Name -- doesn't cut it -- AC1 has alot of landscpae, lvls, ppl, skills, and jsut alot of other things, tkae my word for it, ITS AN AWSOME GAME.
online rather the swordplay, local performing
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