Cheap Age of Wonders: Shadow Magic (Software) (Windows 98, Windows 2000, Windows XP) Price
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| PLATFORM: | Windows 98, Windows 2000, Windows XP |
| CATEGORY: | Software |
| MANUFACTURER: | Gathering of Developers |
| ESRB RATING: | Teen |
| FEATURES: | CD-ROM, Embark on a glorious voyage of naval combat and grand adventure with Age of Sail 2: Privateers Bounty, Over 20 single mission scenarios, all of the original Age of Sail 2 scenarios, 3 dynamic non-linear campaigns, and 3 units: Air Balloon, Submarine, and Steam Paddleboat, Brand-new weather effects and intuitive game interface; improved high-resolution graphics, Minimal system requirements: Pentium 200MHz, 16MB 3D video accelerator with D3D support, 64MB RAM, 550MB free disk space, Windows 95\98\Me\2000\XP, Recommended configuration: Pentium III 600MHz, GeForce II 32MB, 256MB RAM, sound card with EAX support |
| MEDIA: | CD-ROM |
| MPN: | SHADOWMAGIC |
| # OF MEDIA: | 1 |
| UPC: | 710425212260 |
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Customer Reviews of Age of Wonders: Shadow Magic
Master of Magic returns! I've been a gamer for a long time, and enjoyed the incredible game Master of Magic way back in the day. I've long since looked for a game that used the same formula: civilization building/economy/armies/and most importantly....SPELLS. <
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>If you like strategy and blasting opponents with mystical creatures and spells, BUY THIS GAME. <
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>Basically it's Civilization for the fantasy minded.
Shadow Magic is a great game
The interface is great and easy to use. There's a huge variety of units to play with. The AI is fairly good, but you should always resolve the battles manually.
Great Fantasy Civ-like game
If you like fantasy games and Civ 3, this game is for you. Its like a combination of Civ and D&D! What could be better? There are not very many good turn-based games out there to begin with. Fantasy turn-based is even more rare, but this is probably the best I've seen.
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>You get to choose from a variety of races to start. Each race has certain advantages over others and unique units each with special abilities. Building and developing cities is important as is exploring and making alliances (very Civ-like). But when a fight begins you can zoom into a battle screen and play it out blow by blow, or go the quick route and just see units dissapear. That flexibility in battles is a great feature. You can also develop individual hero units that gain levels and can use magic items.
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>There is a long campaign that you can play as well as various single-shot scenarios. No random maps per se, but you can downloads lots of scenarios off the web. I'm really hoping for a sequel. This is easily one of the best games I've ever played.