Cheap Age of Empires 2: Age of Kings (Video Games) (Windows 95, Windows Me, Windows 2000, Windows 98) Price
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The point of the game is to shepherd your fledgling civilization to world domination, using war, trade, and exploration. You start with the bare minimum to get going, and you've got to balance your people's needs with your desire to be a little Napoleon. The Age of Kings gives you a ton of new units and technologies to enrich your strategic options. Each scenario is placed accurately within history, but you're also free to create your own.
The multiplayer format is robust, allowing up to nine players to share a world. When battles commence, you can take control of every aspect of your workers and soldiers, sending them running for shelter in the town center, ordering them to defend a watchtower, or setting their combat stance to "aggressive" for free-for-all sword smashing fun. When you're not fighting, find your idle peasants with a mouse click and send them back to work chopping trees, rounding up sheep, fishing, or mining gold and stone.
As you acquire more resources, you can improve your soldier's gear and skills, start to trade more efficiently, and make life better for everyone in your empire. You can choose from 13 groups to manage, from the Japanese to the Teutons and Franks. Each group has unique units and special characteristics, making this a game that changes every time you play it.
If all this sounds complicated, it is. New players may be intimidated by the range of choices, but the teaching scenarios are very helpful in conquering the controls. Age of Empires II is a sophisticated, gorgeous successor to the wildly popular original. It's a real feather in Microsoft's cap--a world-building game that will hold you captive. --Therese Littleton
| PLATFORM: | Windows 95, Windows Me, Windows 2000, Windows 98 |
| AGE GROUP: | 12 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Microsoft |
| ESRB RATING: | Teen |
| FEATURES: | CD-ROM, Players can use garrisoning, military formations, and advantages in direction facing add interesting tactical choices. Units are also smarter, with new artificial intelligence (AI) options like Guard, Patrol and Follow as well as multiple aggression levels. Also boats will be able to ram or board enemy ships to capture them., Players can improve the economy of their civilization through expanded trade and diplomacy options. In addition to gathering resources, they can trade at their own market or use trading routes with their allies. A market-based economy gives new options for players to buy, sell, and speculate on resources., Gamers command one of 13 mighty civilizations. These include Franks, Japanese, Byzantine and the raiding Viking, Mongol and Celt civilizations. Each civilization has unique attributes, buildings and technologies as well as a particular combat unit based on its historical counterpart., Production queues, improved navigation points and chas more than 100 nodes, larger than one player could possibly complete in just one game., Experience intense single and multiplayer game play. Enhanced historical campaigns, a random map generator and a scenario and campaign editor offer players extensive replay value. |
| TYPE: | Two (II), AoE2 (AoE), ageofempires ageofempires2 |
| MEDIA: | CD-ROM |
| MPN: | MSCD04989WI |
| ACCESSORIES: | |
| UPC: | 659556137977 |
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Customer Reviews of Age of Empires 2: Age of Kings
Awesome. This is one awesome addictive game. I love it. Girl or Boy. 10 or 35. Its a great game period. The storyline kepts you playing forever and you cant stop. The graphics are fine...they dont bother me...I like them better than the 3rd one...I just like them overall. <
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>This is an awesome game. Get it.
One of the greatest games out there!!!
This is, quite simply, an addictive game. It's not one of those games where you stick your head around the corner and BAM you're dead because the enemy blasted your head off with an AK-47. It's one of those games where you start out about as weak as you can be without actually being dead and you have to build up to the point where the enemy cant get three steps into your city because they were hit by a cannonball from your strategically placed bombard tower.
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>You start out with three villagers, who do all the work, one guy on a horse who explores the map, and resources minimal to the point where you can create almost nothing with what you have to start with. You have to gather enough resources to get to the next age. Every age grants new buildings, units, and technologies to aid your civilization on its way to greatness. When you get to the castle age, you can build castles, which fire arrows at enemies near them and allow you to create unique units such Persian War Elephants, which have incredible HP and attack but move slower than your average dial-up connection, or my favorites, Gothic Huskarls, which are the bane of any archer that doesn't have a horse on which to run away. And then there is the Infantry-Cavalry-Archer triangle, in which archers are effective against infantry which are too slow to get to them without sustaining lots of damage, infantry are effective against cavalry, and cavalry are good at charging down archers without taking much damage due to high speed.
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>A lot of people complain that the game gets monotonous after a long time, but that's why Microsoft gives you thirteen civs to play as (eighteen with the expansion), each very different from the rest. For example, the Teutons get the best of everything defensively, from fortified walls to bombard towers, but their unique unit, the teutonic knight, is a lot like the elephants. The Goths have the worst defense in the game, but pack an incredible offense due to huskarls and a great economy lets them advance to the next age faster than the rest, meaning that they can strike before stricken.
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>One thing I like about unique units is that they really distinguish one civilization from another. In AOE, one civilization might get faster chariots but no centurions while another gets no legions but extra armor for the elite infantry, but it's still hard to prefer one civ over the rest due to lack of differences.
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>Multiplayer is LOADS better than single player, because you can formulate strategies with your teammate to use against the computer (I'll blow open the left wall with petards, then you flood the gate right there (insert notification signal) with your champions to get their army to that side, then I'll send in the trebuchets through the gap in the wall to destroy the wonder). You can also tell your allies when you are under great distress (I could use some help over here!!!) or if you need resources (I need 200 more stone for murder holes, can you send me some?).
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>There are also historically accurate campaigns, like Joan of Arc and Frederick Barbarrosa, along with single scenarios in the expansion such as The Battle of Hastings. All campaigns and scenarios are historically accurate, meaning that you mom can't yell at you for learning nothing because you're sitting in front of the computer all day. There's also a library with loads of historical stuff about all the civs along with info about the rennaissance, feudalism, the fall of rome, etc.
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>There is also a scenario builder in which you can create your own campaigns and historical scenarios,or just amuse yourself for hours watching a huge army throw themselves against the walls of a heavily fortified city.
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>Despite the fact that the graphics are outdated and multiplayer saving is a bit shaky, this game is infinitely worth buying.
The Best Strategy Game Of All Time And One Of The Best Games Ever Made
Age Of Empires 2 is a masterpiece. Regardless of any complaints anyone has made about this game, there is no arguing. This one of the most fun, addictive, and satisfying games ever made.
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>You can play it for months. I played it for over a year, then came back and played it for another year. It's probably the most addictive game I've ever played. Not Mario, not Zelda, not the great Doom, not Quake or Half-life or Warcraft or even Grand Theft Auto has ever had me as hooked as this game. Microsoft and Ensemble Studios hit the nail on the head with AOE 2.
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>The sequel to Age Of Empires keeps everything that made the first one great, throws away almost everything that made it bad, and throws an amazing, revamped user interface that gives the player god-like power if used expertly.
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>The different civilizations are fantastic. The advantages and disadvantages of each one make the game interesting and balanced, although some civilizations are better (overall) than others. I mean, really, who doesn't love (and equally hate) the Longbowmen? The War Elephants? The Woad Raiders? The Throwing Axeman?
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>The units are the best part of the game. Except for the paladin and scorpion wipeout trick, the unit balance is superb. The naval battles are amazing, with fireships, ballista ships, and even ships that launch cannonballs.
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>There are more buildings, tons more upgrades, and a brand-new unit I like to call the x-factor: the trebuchet. This is one of the units that makes AOE 2 a true delight. As built up as a city can become, it can be destroyed in minutes with enough trebuchets.
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>The multiplayer aspect of this game is what solidifies AOE 2's standing as one of the best games ever made. It is surreal. I've had 12-hour multiplayer sessions many times. You just don't want to stop. It's so fun!!! It's madness!
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>As far as challenge goes, you'll get all you want. Just try beating the entire game on the hardest difficulty and see the headache you get. And if you get through with that, buy the expansion pack and eat your heart out.
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>Buy this game! Play it until you're sick of it! That probably won't happen, but even if it does, when you come back from your break you'll be twice as hooked.
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>Ha!!! The memories I have of this game! Man, this is the best!
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